Fixes in progress for GPU skinning
Fixes are in progress for two cases: bounding box size and more complicated vertex shader interaction (eg tiled object and 3dobject, likely reflecting in no animation)
Bounding box fix is done and being tested.
More complicated vertex shader interaction bug cause known, working on fix.
Get Construct 3 3DObject Plugin - SDK V1 only
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- 3D effect lighting bug fix16 days ago
- Congrats to dev Bilge on new game release!45 days ago
- Add ACES: disable/enable all nodes59 days ago
- fix opacity and color for non 3dobject renders59 days ago
- Fix opacity and color tint for static geometry and gpu skinning60 days ago
- Complete uniform caching for worker mode also72 days ago
- Add back uniform location caching (speed up render)72 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes73 days ago
- Crash fixes74 days ago
- Add basic Draco (mesh compression) support75 days ago
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