Fixes in progress for GPU skinning
Fixes are in progress for two cases: bounding box size and more complicated vertex shader interaction (eg tiled object and 3dobject, likely reflecting in no animation)
Bounding box fix is done and being tested.
More complicated vertex shader interaction bug cause known, working on fix.
Get Construct 3 3DObject Plugin - SDK V1 only
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
| Status | Released |
| Category | Assets |
| Author | kindeyegames |
| Tags | 3D, construct, construct-3 |
More posts
- Update to ssao, small changes, better quality?3 days ago
- Add disable load and gltfPath ACE expression30 days ago
- 3D effect lighting bug fix53 days ago
- Congrats to dev Bilge on new game release!83 days ago
- Add ACES: disable/enable all nodes96 days ago
- fix opacity and color for non 3dobject renders97 days ago
- Fix opacity and color tint for static geometry and gpu skinning97 days ago
- Complete uniform caching for worker mode alsoJul 12, 2025
- Add back uniform location caching (speed up render)Jul 12, 2025
- Fix - gpu-skinning, worker mode w/ non-skinned nodesJul 11, 2025
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